Games Workshop

Select an option from the menu on the left to see the artwork Geoff created for the covers for the White Dwarf gaming magazine, which also feature on Boxed Games,  Black Library book cover art, and "OTHERS" also Workshop related artwork.


White Dwarf 190 - Necromunda

Games Workshop's Necromunda game involves small gangs fighting for supremacy in the hive underworld. It allows for advance of the gangs as more games are played, as they gain more skills, money, and of course weapons to help them become the rulers of the Under Hive. Necromunda is a game of fierce combat between rival gang fighters in the dangerous underworld of the Necromundan hives.

Sacred Flesh

Battlefield looter ANGELIKA Fleischer becomes embroiled in a tense web of deceit as she escorts a group of pilgrims to a remote abbey in the dangerous Blackfire Pass! And with the dark forces of Chaos and the armies of the Empire closing in on them, Angelika uncovers a secret that could cost her her life!

White Dwarf 178 Dungeon of Doom

Dungeon of Doom is an expansion for Talisman (third edition). It contains two new board sections that can be placed alongside the main Talisman game board, to allow players to enter the dungeon realm of the Lord of Darkness and the mountain realm of the Eagle King.

Masters of Magic

Masters of Magic sees a large Orc hoard invading the empire destroying everything in its path. Leading the hoard is a shaman of prestigious power and only the Battle Wizards of the Empire's Collages of Magic stand a chance at bringing the beast down but political infighting and personal grudges are threatening to curtail the Empires response. In the middle of the storm the young and inexperienced Grey Wizard Lothar must overcome his insecurities and fight for his life.

Skavenslayer

Set deep in the tunnels beneath the great city of Nuln, a dark evil has been unveiled. The foul skaven ratmen will stop at nothing to bring chaos to the world above and fulfill the prophecies of their dark god. Having enlisted as sewer–jacks in the vain hope of keeping a low profile, Gotrek and Felix find themselves thrust into the thick of the action as they battle to foil the skaven’s dark schemes.

Orcslayer

Gotrek & Felix arrive back to the southern coast of the Old World to discover that the orcs are running rampant. With the Empire’s armies desperately fighting off a major Chaos invasion further inland, the lands are laid bare. To honour an ancient pledge, Gotrek agrees to help a dwarf prince reclaim his hold from the savage greenskin invaders who have overrun it, but the intrepid heroes find more than they bargain for in the cold depths of the mountains.

White Dwarf 220 Tears of Isha

The premise for the campaign is that two brothers have become estranged. The younger brother was chosen as the successor to the estate by their father, and the older brother fled to the Dark Elves, where he was taken in. Now, the older has returned with a Dark Elf army to exact vengeance upon his brother. Each of the brothers holds a sword that contains a Tear of Isha, and whoever holds both tears wins the campaign