Geoff's Website

Black and white illustration prices are on request and will be between £20 and £250

Geoff Taylor has illustrated book covers for many publishers around the world for over 40 years. Geoff is best known within the Fantasy and Sci Fiction genres for his book cover art. working with authors such as Raymond E. Feist, David Eddings, Katharine Kerr, Jack Vance and many others. Warhammer Rulebook

Geoff has created paintings for Games Workshop, the largest role-playing games company in the world, for use on their White Dwarf magazine, Warhammer box covers and bookcovers for the Black Library. Wolf from Wolf Brother

There are also hundreds more illustrations inside books, such as The Chronicles of Ancient Darkness: (Illustration from Wolf Brother Book 1) a series of 6 books by Michelle Paver. Geoff was also one of the illustrators for Jeff Waynes Musical Version of The War of the Worlds Album booklet.

Siesta - wolf cubs resting

Geoff is also an accomplished wildlife artist, this can be seen in the detail of his wildlife art, paintings of wolves, owls, deer and other animals. Wildlife Prints can be found in For Sale section of the website.

To view the artwork, many of which are for sale, go to Galleries then select from the list.


Seeress of Kell

Now in the final stages of their quest for his son, Garion and his companions travel to Kell to consult the only undamaged copy of the Mallorean Gospels. For centuries the Seers have guarded this book from the Grolims and even had their wizards put a curse of blindness on any Grolim who tried to enter Kell. So, as proclaimed in Guardians of the West, Belgarion the Godslayer sets out with those who must join him: the Eternal Man, the Guide, the Man with Two Lives, the Bearer of the Orb and the...

Krondor Tear of the Gods

A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness. For the holiest of holies, the Tear of the Gods has been lost to the Temple of Ishap. After a raid planned by Bear, one of the most brutal pirates to sail the Bitter Sea, goes dramatically wrong, the colossal gem sinks below the waves. Only one man survives with knowledge of its exact location. But he's gone underground in Krondor. He is Knute, treacherous pilot of the pirate ship. Bear...

Hidden Echoes

Three strangers are pulled into a parallel world, where they encounter menacing obstacles as they try to prevent the impending destruction of Earth as predicted by Nostradamus.

Destiny This Painting is for Sale

In the epic conclusion of the Rhapsody trilogy, the three great heroes Rhapsody the Singer, Achmed the assassin-king, and Grunthor the giant Sargeant-Major continue their struggle against their elusive enemy as they confront the final battle for the future of the world.

The Spellcoats

The Spellcoats. Tanaqui, and her brothers and sister, are left alone to fend for themselves. But the people in the village turn against them. They must flee their home and begin a terrifying journey to the sea.

The Forging of the Sword

The art of the magician has been banned in Thrandor for 200 years, and has become a byword for myth and legend, or so a young teenager called Calvyn thinks. Unbeknown to him, a magical talisman has been recovered, and the whole of Thrandor stands blissfully unaware that disaster is poised to strike.

Present Tense This Painting is for Sale

Present Tense. In the midst of the horror of the first World War, a stranger falls from nowhere into the mud and death of the Flanders battlefield bruised, babbling, and stark naked with a remarkable story to tell. Wrongly accused murderer Edward Exeter has reappeared on this Earth bearing scars and secrets. From somewhere he calls next door--a place old godly intrigues and an ancient prophecy that he wants no part of. But powerful forces on both sides of a mystical border have other plans...

Journeys to the Heartland (v1 Unused)

In this first of three volumes, wolves driven out of remote regions of Europe set out for the mountains of Czechoslovakia, the mythical heartland of wolfkind, summoned by the fallen gods. They seek to re-establish the position they held long ago, before Man set out to hunt them to extinction.

The Door Into Fire

Herewiss, Prince of the Brightwood, is the only man in centuries to possess the Power of the Flame, but he cannot use or control it not even to help his dearest friend, Freelorn, the exiled Prince of Arlen. Herewiss faces a devastating choice. Shall he join Freelorn in his fight to regain his kingdom? Or shall he abandon his friend to seek out the ancient castle where doors are said to lead to other worlds, worlds where, perhaps, he can learn to control the Power that burns within him.