Games Workshop

Select an option from the menu on the left to see the artwork Geoff created for the covers for the White Dwarf gaming magazine, which also feature on Boxed Games,  Black Library book cover art, and "OTHERS" also Workshop related artwork.


White Dwarf 220 Tears of Isha

The premise for the campaign is that two brothers have become estranged. The younger brother was chosen as the successor to the estate by their father, and the older brother fled to the Dark Elves, where he was taken in. Now, the older has returned with a Dark Elf army to exact vengeance upon his brother. Each of the brothers holds a sword that contains a Tear of Isha, and whoever holds both tears wins the campaign

The Space Wolf Omnibus

Space Wolf, Ragnar's Claw and Grey Hunter, these three classic SF stories follow the adventures of Ragnar the Space Wolf, from his recruitment by the Space Marines on the savage world of Fenris to his aventures amongst the stars. Whether Ragnar and his friends are fighting orks, mutants, or the foul forces of Chaos, adventure is never far behind!

White Dwarf 169 Space Wolves

White Dwarf Magazine number 169.

Giantslayer

As the darkness gathers over the isle of Albion, foul creatures stalk the lands and the omens tell of a coming powerful enemy. Gotrek and Felix are compelled to fight the evil that terrorises the people before it can grow to threaten the whole world. With the aid of the high elf mage, Teclis, they must decipher and use the secrets of the Old Ones. Only then can they hope to vanquish the dark master.

Skavenslayer

Set deep in the tunnels beneath the great city of Nuln, a dark evil has been unveiled. The foul skaven ratmen will stop at nothing to bring chaos to the world above and fulfill the prophecies of their dark god. Having enlisted as sewer–jacks in the vain hope of keeping a low profile, Gotrek and Felix find themselves thrust into the thick of the action as they battle to foil the skaven’s dark schemes.

Fantasy Roleplay: A Grim World of Perilous Adventure

Explore the grim fantasy world of Warhammer first hand with the awesome new edition of the classic role playing game. The core rulebook contains all you need to play - sections on character generation, careers, combat, magic - both divine and sorcerous, and religion as well extensive background information on the dark world of Warhammer. Full details on how to run a game, as well as a complete introductory adventure are also included. Packed with artwork from the likes of Geoff Taylor, Jon...

White Dwarf 234 The Undead

The Vampires of the Old World claim dominion over the mortal remains of all earthly creatures. To die is to surrender oneself to their power. Patient, cunning, devious, the Vampires work to conquer the lands of the living with ancient and corrupt sorcery. Should they succeed in their dreaded goals, the rays of the sun shall be forever suffocated by the night, and the age of men will be replaced by an age of the dead.