Games Workshop

Select an option from the menu on the left to see the artwork Geoff created for the covers for the White Dwarf gaming magazine, which also feature on Boxed Games,  Black Library book cover art, and "OTHERS" also Workshop related artwork.


White Dwarf 190 - Necromunda

Games Workshop's Necromunda game involves small gangs fighting for supremacy in the hive underworld. It allows for advance of the gangs as more games are played, as they gain more skills, money, and of course weapons to help them become the rulers of the Under Hive. Necromunda is a game of fierce combat between rival gang fighters in the dangerous underworld of the Necromundan hives.

White Dwarf 158 High Elves

In Games Workshop's Warhammer Fantasy setting, the High Elves, or the Asur as they name themselves, are a race of Elves who live on the Isle of Ulthuan, analogous to Atlantis.

Fantasy Roleplay: A Grim World of Perilous Adventure

Explore the grim fantasy world of Warhammer first hand with the awesome new edition of the classic role playing game. The core rulebook contains all you need to play - sections on character generation, careers, combat, magic - both divine and sorcerous, and religion as well extensive background information on the dark world of Warhammer. Full details on how to run a game, as well as a complete introductory adventure are also included. Packed with artwork from the likes of Geoff Taylor, Jon...

White Dwarf 179 &181 Titan Legions

Titan Legions is a part of Games Workshop's Epic games system for 6mm miniature battles in the popular Warhammer 40,000 setting. It can be played as a stand-alone game, pitting Imperial Titans against Orkish Gargants, but is fully compatible with Space Marine and all it's supplements The Titans, war engines of the Collegia Titanica, are massive fighting machines as tall as skyscrapers. Each carries an arsenal of deadly weapons powered by the fury of its plasma reactor and is...

White Dwarf 234 The Undead

The Vampires of the Old World claim dominion over the mortal remains of all earthly creatures. To die is to surrender oneself to their power. Patient, cunning, devious, the Vampires work to conquer the lands of the living with ancient and corrupt sorcery. Should they succeed in their dreaded goals, the rays of the sun shall be forever suffocated by the night, and the age of men will be replaced by an age of the dead.

White Dwarf 184 - Warhammer Quest

Each hero comes from a different people. The Barbarian has traveled far from the savage north, a land of bitter cold and ferocious warriors. The Wizard hails from the cities of the Empire, the largest and most important of the realms of men. The Dwarf is drawn by the goldlust for which his race is famous. Dwarfs are grim and rather abrupt, but they are good fighters and loyal friends who remember debts of gratitude as readily as debts of coin. The Elf comes from the green woods of Loren where...